![]() Well i'm afraid thats not the case anymore. So a virtue is more often than not a sign that the rest of your run is going to be pretty easy. It's not really something you can rely on, but one character having a virtue tends to mostly counteract the negative stress effect of another character having most afflictions in addition to the buff. ![]() I've had runs where 2-3 characters all got virtues before. Seems much higher than that, about 25% in my experience. ![]() Stacking Virtue simply raises the chances a character will go positive rather than negative once hitting resolve check at 100 stress. I'd say it has a base chance of maybe 5-10%. Virtue : a very profitable state where the character potentially gets free positive buffs and actions every turn benefiting him/herself or the whole team. I believe it also effectively makes you immune to death by stress, since every time you hit 100 stress you get the virtue again. This immediately drops the character's stress to about 30, plus they get extra bonuses like free healing or stress relief for the party. Sometimes, when you hit 100 stress, the opposite happens, and you get a virtue. Nasty thing like masochist where you do damage to yourself and stress the party. Originally posted by aaron.m.barlow:When you hit 100 stress, you usually get an affliction.
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